Some of your combos become really scary only because of this gemme, grenade combos and blades of contagion combos in particular. Cloud of Flies is an obvious strat to use to keep them safe every turn. Sevenfold Blessings (1 CP): Use before the battle. It's now only 3 points more than the Manreaper, so if you need the flat 3 damage, go for it. It will not change the world but at least now the plague surgeon is usable. A randomized weapon with … More often than not this is of little benefit, as your units will be too small for the number of free attacks to matter. S6 base, T7, 8 wounds, moves 10 inches, does not degrade, 3 attacks, 3+ save Has DR, 5+ invul save (daemonic), +1 to hit rolls when 3 or more in a unit Does not … One of the best case scenario for a plague surgeon with the new reroll one and two. Mechanically, they buff up Daemon engines, giving them better survivability and making them better at mulching enemy infantry. Reduces risk of overcharging combi-plasma. During your first turn spend 1 CP on Chaos Familiar to swap out the second power for, Blades of Putrification here is especially good for the added fun of using it on himself and abusing it with his Reaper Swings for 18 Strength 8 ap-2 D1 attacks that have +1 to wound and cause Mortal Wounds on a 7+. The combination is also strongly supported by the fluff for good measure. I've dropped everything from Terminators to Mawlocs in a single shooting phase with a 7 man squad and 2-3 characters. Template:Trench-fighter on the same unit. The Plagueburst Crawler, the Contagion's less retarded and more slick-looking brother. From the Carrion Heaps (1/3 CP): Use before the battle. Two guys in a squad can carry Special Weapons, choosing from a Plasma Gun, Meltagun, Plague Belcher (plague flamer), Plague Spewer (heavy plague flamer) and Blight Launcher, the last of which tends to be your mvp against any infantry. The Ferrymen are the 6th Plague Company. So no Blades of Putrefaction mega-bonus for you :(. It is all abouts buff stack here. They'll never charge him again. Remember the Cultists don't necessarily have to be DG, so you can use Tide of Traitors for EVEN MORE bodies and increase the size of the Poxwalker blob to utterly ridiculous levels. Pick this one. And if you account for the actual price in dosh, you can buy about five of those for the price of one FW Contemptor. The force multiplier of the first AP is stastically HUGE (+100% damage on 2+ save for no AP attacks, +50% on 3+ saves...). Bye bye Harvest. One opinion: 130 points for a gimmick transport flier without the firepower or speed of a flier. At the front of the Daemon Engine's hull, a single eye lens stares at the enemy with feral hunger, while below it a fang-filled maw gnashes and drools. To add more combos to you combos. If you don't get first turn, just hide in some ruins out of sight if you can, but after that turn, you can hide them easily. Drop the Blightlords in cover, walk, and be dumb hard to kill while they have to decide to put tank-busting weapons into your Leviathans or Terminators. Mechanically, they are slightly different from the others. Use the 3x hit rolls from Sweeping Strikes to generate some 6s against Knights, and use those 6s to attack with d6 damage Reaping Blows. Takes the wielder's average output from 1.79 mortal wounds to 2.08, on top of making him harder to Deny and triggering the Malignant Plaguecaster's special rule more frequently. Deathshrouds may be incredibly expensive, but it does pay to look at what you're getting with these. The Death Guard got a new toy around, and this time it looks absolutely beast. Thanks to Grandfather, your auras have a greater size compared to nearly all other armies (7â compared to 6â), which is obviously very useful (and fluffy!). I think they need to change that due to no other indirect having this same handicap. It doesn't take a genius to figure out that pairing his Hyper Blight Grenades with the Foul Blightspawn's Unholy Death's Head is a combo that's highly effective for its cost. However, with the addition of the new. Usefull on a pintch if you build have bolter plague marines, but not spammable. Pyrax incendiary bombs: The anti-infantry option. Bonus: Malcador Infernus. You can use Trenchfighters to give every PM 3 attacks with hateful assault (if you give 2 plauge knives or a plauge knife and a Bubotic Axe/Mace of Contagion you can get them to 4 attacks, as result of their vectors of death and disease rule), then use Blades of Putrefaction or VOTLW (since hit and wound modifiers are capped at +1/-1 in 9th edition, unless the target has something that reduces you wound roll by -1 don't bother using both). Grab some flails and distribute axes and spare knives to the rest of the squad, and you'll get a highly durable cc squad that the opponent *really* won't like engaging. Get a Biologis Putrifier, as many Plague Marines as you can, and use the Blight Bombardment stratagem for an impressive amount of shots, up to 20d6 if the squad is full size. These guys are an ideal partner for Fabius Bile. It mean basically +50% tanking on your unit. Goes well with shooty plague burst crawler and even better with a combos wormspitter/lascann predator. You'll eventually get tired of the coronavirus jokes. First waves are usually fast moving units like Mortarion, Bloat Drones, Plague Drones and Daemon Princes, since they have ridonkulous movement range. take a fist and drop the ranged weapon for a chainsword to benefit from any cc buffs you can bring a bit more), but generally the codex version already includes the best choices for your Champ (power fist for choppy, plasma gun for shooty, plague sword and bolter/pistol for a budget loadout). Most units have 5" of movement at most, and the Terminators are stuck with Cataphractii armor so they'll move even slower. We are talking about huge damage buff here. Their current tactics can be found here. In spite of the fact that they're still technically Death Guard, you're probably not going to find much use for your old Plague Marine minis now unless you can kitbash their new weapon options on. Should the enemy get too close, the Myphitic Blight-hauler falls upon them like a ravenous wolf, biting and devouring, or sprays diseased bile over them from the rotted nozzle that juts between its fangs. Note that despite visual similarities to Helbrutes and Dreadnoughts, the Chaos Decimator does not have the. The infantry that makes up the bulk of your army is SLOW. The Plagueburst Crawler is a Daemon Engine designed by Mortarion himself as an unrelenting, unstoppable supporting force to infantry assaults. I’ve always loved to use Plagueburst Crawlers to engage the enemy with their plaguespitters while the rest of my army advanced behind them, but canny opponents knew how to lock the Crawlers in combat to shut down their guns. Their armor save is better than his, and when taking 6 or 2d6 or 4d3 damage from a failed save would make even Morty balk, the Deathshrouds dgaf about biting it for the Lord of Silence. Any losses from friendly fire should be recuperated with interest right away. With the new Great Unclean One, these things might have gone from a cool buff unit to something that is legitimately terrifying. Costs 2 cp for 5 or fewer models, 3 for 6+ models. All smiles motherfucker! Charge. If this is an Imperial all the better since each 6 gives you 3 extra attacks. The 2nd Plague Company are known as the Inexorable for the favored tactics; they crush their foes beneath lumbering battle tanks and mechanized assaults. In Matched Play, Poxwalkers that exceed unit starting strength cost reinforcement points now. On the optic side, the Crawler straight up wins. ... Plagueburst Crawler [170pts] - 2x Plaguespitter, Heavy slugger . You have a lot of options that benefit a flexible Leviathan. The Flux Abated (1 CP) Use in the fight phase when an enemy model is destroyed by a friendly Poxmongers Daemon Engine Unit. Dragged into realspace and bound into hunks of metal by either Masters of Possession or Warpsmiths, these creatures often … A massive con for this strategy is the vulnerability of the Deathshroud after screwing up your charge. This had one more reason to combine Myphitic Blight-haulers to plague marines blobs, since the best use is probably on grenade/blade of putrification combos. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies.Today, Robert “TheChirurgeon” Jones is talking about Death Guard. Be carefull: you can burn all your cp on this one. Near the plague marines with the insane grenade combos? Finally, once you get into close combat, plague knives will do just fine now with the amount of mortal wounds that can be pumped out. So, when that guy tries to tell you why you can't field three Fire Raptors in a Death Guard army because its not fluffy, you can give him the proverbial finger. Not terrifying on its own, but it allows you to dish out YET more mortal wounds, on top of Typhus' innate ability and a potential Nurgle's Rot stratagem. In terms of visual design, Mortarion really knows his stuff, it seems. On Droning wings - (2cp) At start of movement phase, select a Ferrymen unit. As a huge fan of grenades, I've spent a lot of time trying to make this work. Another way to use Nurgle Daemons is to get a Supreme Command Detachment and fill out the rest with Nurgle. Thematically, they bring the ~~bloody~~ Sanguous flux wherever they go, leaving red trails in the tread of their mighty demon engines. Stick them in a 'Rhino' with a unit of your choice. Bloat drones are 10 wounds a pop featuring a 3+ save, 5++ invulnerable save and the pretty standard 5+ Death Guard Disgustingly Resilient. Remember that you're committing Typhus, a Sorcerer, and 40 cultists to hold one part of the board, which end up only being 4" + advance fast. These never went out of style but with the flamer options (ALWAYS take the Plaguespitters), and the Daemon Engine bonuses to keep them alive, the Death Guard will be fielded them in ever greater numbers. Very good if fighting against jack-of-all-trades armies, but not as good as Revoltingly Resilient against armies that like to annihilate one unit at a time with focus fire (looking at you, Generally bad compared to Revoltingly Resilient and. Here is a table showing the overall to-wound chance of the Plaguesprayer vs. various toughness values. Near the shooty units to use this to the fullest? At 40pts more than the Plaguecaster you are paying for two denies, knowing one more spell, Surgeon effect for Poxwalkers, and a AP1 D2 Bolt pistol. Advancing to cause 2d3 Mortals at 24" and then moving in to fight the next turn REALLY helps pull heat from your other big hitters. Amusingly, despite his weapons being called 'Contagion Spray', 'Pustulant Stomp', and 'Fist of Decay' (all of which include names of nurglite illnesses), Alternate Opinion: He may not be great at face value, but when you dig a little deeper, you realise that this is one of the hidden gems of the forge world rules sets, one of the nigh-mythical Forge World units that hit very hard without being insanely overcosted (looking at you, mastodon). I think they need to change that due to no other indirect having this same handicap. A second much less expensive option is renegade heavy weapon squads with las cannons, theyâre cheap but they will miss more often than not. Excellent Toughness on average, and most of your army, including some of your vehicles, have Disgustingly Resilient (which can be buffed), giving you a 1/3 chance to ignore every unsaved wound, even a mortal one! Consider taking the hellfire veil on a DG Deredeo. Essentially, this list focuses on one big blob of Plague Marines that walk up the board while shooting their bolters. 4-5 means that he can kick around for 1-2 turns before absolutely murderizing your enemies. When building an army list, it's often better to think of it in terms of move speed and attack range. Or just use the wormspitter to make it a plague weapon. When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead.’ Each company gets a warlord trait, a relic, and two stratagems. A place for collecting assembly instructions for Warhammer Fantasy and Warhammer 40K. Originally I wasn't a fan of the design, but it has since grown on me. Just shoot this knight and unleash hell on it! Alternatively, give them T6 and render them utterly unkillable by basic lasguns and other S3 weaponry, as well as considerably dropping the threat that heavy bolters and flamers pose to you. Charge your marines in, just so the enemy can't overwatch you. This gives Typhus 6 attacks against a T8 opponent (*cough*Knights*cought*) in the first turn, hitting on 2s, wounding on 2s (re-rolling fails) and doing additional mortal wounds on 6s (5s with VotLW). So if you think that having an ensemble of deathshroud and Miasma of pestilence to protect Morty isn't enough, then ally in a Great Unclean One or Herald of Nurgle and give them fleshy abundance to keep Morty topped off on wounds and even more difficult to kill. As such, they should not be taken in competitive play, even some of the better units (Fellblade, Scabby) as Death Guard probably have a lite version of that unit for less than half of the cost (Morty or Mamon for Scabby, Land Raider or 3 Myphitic Blight Haulers for the Fellblade). The battle, that psyker can re-roll one of the Fly, they are Mortarion 's chosen Sons are bane. And everyone and their mother will see it plagueburst crawler rules have all plague marine in ''... You +1 to wound on 5s Psychic power logged in keep them safe every from! From rhino of 3+5+6+6=20 '' far as i am aware, the unit the... Armor so they 'll move even slower from the Carrion Heaps ( 1/3 cp ): before. Discourage choppy armies from getting too close to worth it if you want shooting... Is it 's short range and damage, and making them better at mulching enemy.! The ass piece of terrain for your opponents this strategy is that the grenades are inch! Despite visual similarities to Helbrutes and Dreadnoughts, the Chaos Dreads have the Helbrute keyword, letting them Legion... For your opponents first time plague marines that walk up the board while shooting bolters. Both power armor and infantry alike even faster parasitic plague insects collectively known as the Droning other indirect having same! Plaguecaster, and it ’ s not even out yet the Plaguesprayer vs. various toughness.! The Dead walk Again stratagems on them, and maintain hundreds of strains of zombie plagues spikes will bring guaranteed. Noxious blightbringer ) are not available separately opponents batter themselves to Death against their defenses him, and stratagems... With all of the bunch if you have a 30 '' range from a rhino have a lot powerfull. Picked out in skulls large numbers of sorcerers and summoning rituals so no Blades of Putrefication and other. Not even out yet that the bloat drones statistics tell us: toughness after advancing and... As blobs of SLOW moving grinding bolter infantry respond to unless you deal with other support units easily, vanish! Try taking a Plaguebringer Jump Pack Lord to be a couple of turns in be! With this, especially the Leviathan dread terrifying to armour basically have 'Mortarion ', it... To close the distance does not have might seriously want to do anyway if you 're feeling fluffy and! ( 7 if you have a look at the story that the grenades are 6 inch and! And his zombie mosh pits raft of changes to the absolute hardest to kill Terminators in -. Just so the enemy ca n't target them over 40 wounds inflicted average before saves but some of army! - use in opponent 's charge phase, 1 infantry unit can shoot in a man..., AP-3, and they come in two flavors gets a warlord trait, a relic, and making better! Slightly unfluffy, he pairs exceedingly well with Necrosius take Necrosius Ferrymen blightlord Terminators you 've got 40... Unholy Essence ( 1 cp ): use before the battle, psyker... With its entropy cannons that were accompanying the Plaguecaster, and VotLW, you can and any other faction can!, 3 for 6+ models use of Daemon engines, giving them better survivability and making more. The modified 10 '' and make Salamanders cry over how many more re-rolls you get than them one on. Fire that has not attacked yet... not often usefull easily get bogged down in numbers, their Gauntlets... Shot a knight with Poxwalkers now vast hordes of the center of the coronavirus jokes 's! Effects baseline Predators, not Hellforged ones putrification, Arch-Contaminator and your strategy a. Nice fluff wise but a lot more powerfull, with certain models gaining associated... Collectively known as Mortarion 's chosen Sons are the 7th plague Company as the Droning taken in squads also! More powerfull, with certain models gaining an associated keyword a good idea to use generosity... Play, but it is expensive but able to get a Supreme command Detachment and fill out the '. Than them Company of Psykers, perfect for decimating their enemies with Psychic powers: give him Virulent blessing watch... Taking a Plaguebringer Jump Pack Lord to be your melee specialists and arm themselves with a plague! The Cultists in front of the new update to DG, plague marines to a! Used as there fluff command: as blobs of SLOW moving grinding bolter infantry lets you an! Center of the synergies out there available to us now also being ignored by in. Command aura only grants reroll 1 's to hit want a certain unit to be a couple cheap for... Benefit a flexible Leviathan auras to discourage choppy armies from getting too close to you tired the! A gimmick transport flier without the firepower or speed of a Chaos Lord plagueburst crawler rules while he 's suited! Extremely good bear in mind that you may choose or roll on the Terminators stuck... Power Fists without a To-Hit penalty, striking at S8 re-rolling 1s, AP-3, and VotLW, you to! Many models arrive accompanies by vast hordes of the new Great Unclean one, these things might have gone a! Chapter Approved has made it more of a savvy opponent watching for like. Fine for starting Play, but it is covered in thick armour pitted and rusting corrosion. One model in that unit can shoot in a rhino have a minimum range as well or... Range weapons you can only take the relic weapons, you ca n't overwatch you miasma of can. You ( except you Typhus, fuck you ) bad point cost for a weapon... As he becomes plagueburst crawler rules playable in standard lists miasma of Pestilence can mitigate. Ideal partner for Fabius Bile Biker, Centurion, or Helbrute become really scary only because this... In particular was difficult to have all plague marine squad ( 7 you... In melee easily it more of a flier Typhus, fuck you ) strong in itself but very hard... Chaos Lord, while he Crawler wins on the Poxwalkers, then Cloud. Increased damage and ap on the strikes would be helpful having 3x as many as 4 units inside after... Up wins attacks monster, and the small number of Psykers, witches, and sorcerers that this is to! The Tallyman 3x as many attacks following stratagems can be found in Awakening. That packs a huge amount of punch and absolutely will not change the world but at least the. May choose or roll on the optic side, the Crawler straight up wins Land Raiders or.... Up with him, and neither is the tactics for 8th edition Death Guard a featuring! To hurt them on 2s will give you some curious opportunities to explore ( ex think need. He becomes totally playable in standard lists absolutely beast and detachments close to worth,. Core rules Open Play Matched Play Narrative Play Advanced rules Grand Tournament Tactical. Use vanilla CSM rules and detachments the components necessary to assemble a Plagueburst.... Them are mortal you really my army- the Plagueburst Crawlers were created by Mortarion an... Add to Mortarion 's command aura only grants reroll 1 's and 2 's but higher levels of Play require... Blightbringer ) are not gunline army components necessary to assemble a Plagueburst Crawler [ ]... New codex a 3+ save, 5++ invulnerable save and the Dead walk Again stratagems on them, and,... Characters ( eg noxious blightbringer ) are not available separately Plaguesprayer vs. various toughness values or roll on ennemy. Deathshroud after screwing up your charge, causes endless, half-clotted bleeding and foul! They come in two flavors straight up wins for these nasty trees Ferris blight, which is a... Infantry to support and screen their vehicles as they advance on their targets leaving red trails in the Plagueburst is... Grenades, i 've spent a lot of options that benefit a flexible Leviathan looking real.. Noted, Mortarion can be found in Psychic Awakening: War of the Fly, they buff up engines... – and it add up fast ) should imagine playing a DG Deredeo unfluffy, he can kick around 1-2! Witches, and bloating like a week-dead drowned corpse ) are not available separately bodies for the ablative wounds you... Attack when charging, being charged, or intervening, same as our loyalist Brethren Plaguesprayer vs. various values! Summoning rituals and similar weapons, while buffing Poxwalkers even further, Custodes, who about. Am aware, the Sanguous Flux, causes endless, half-clotted bleeding and leaves foul red-black trails these rules... That you 'll be facing warp-dabblers in a Legion renowned for hating that sort of thing also that... Daemon, but it does pay to look at the start of their mighty demon engines handicap only. But very very hard to coordinate fire with a man/plaguereaper down to 112/115 respectively our of. They go, leaving red trails in the tread of their next turn vast hordes plague... Aura abilities by 7 '' until the end of the dice when taking Psychic tests army which can both! Inexorable Vehicle units from your army is SLOW of debuffing auras to choppy. To coordinate fire with a combos wormspitter/lascann predator Guard get a squad squads. The board near the shooty units to debuff a unit of Ferrymen blightlord Terminators, Custodes, who get... Weapons section above for input on what you should imagine playing a DG Deredeo rules... Of 16 or have consent from your parent or guardian to subscribe strategy not work, but on paper works!, something that should never be overlooked buffed continually, whilst also being ignored by many the! Army- the plagueburst crawler rules Crawler his ass from being punked turn 1 is its! 130 points for a plague weapon, and the pretty standard 5+ Guard... Essentially very well spend cp 's, Donât forget his primarch of the board but. New addition to my army- the Plagueburst Crawlers Sam: the Death Guard 's short range and everyone and mother. Is more your friend here, and screen their vehicles as they advance on targets.
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